![]() ![]() Unity WebGL only supports Deferred Rendering Path if WebGL2.0 is available. To do this, set webglContextAttributes.preserveDrawingBuffer to true in your WebGL template: script.onload = () => However, you can change this behavior at instantiation time. Camera clearīy default, Unity WebGL clears the drawing buffer after each frame, which means the content of the frame buffer clears regardless of the Camera.clearFlags setting. ![]() WebGL 1.0 roughly matches OpenGL ES 2.0 functionality, and WebGL 2.0 roughly matches OpenGL ES 3.0 functionality. More info See in Glossary is an API for rendering graphics in web browsers, which is based on the functionality of the OpenGL ES graphics library. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. ![]()
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